Weed Farmer: Item Descriptions & Explanations

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Brother Floyd
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Weed Farmer: Item Descriptions & Explanations

Postby Brother Floyd » Sun Jun 26, 2011 9:37 am

Descriptions have been added to all items. Descriptions are displayed in the shop buy/sell and being seen when selecting then touching any item in your supply storage screen.

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For those who want a quick reference here's all the current item descriptions.

item descriptions:
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Planting Pot
Dirt based growing medium used for upgrading a plant's condition when in the vegetative and flowering states. Chance of increasing plant quality. Chance of plant gaining one level of resistance to dehydration. Chance of plant gaining one level of resistance to nutrition deficiency. Plants may only be transplanted once to any growing medium.

Sack of Perlite
Perlite based growing medium used for upgrading a plant's condition when in vegetative and flowering states. Chance of increasing plant yield. Chance of plant gaining one level of resistance to fungus. Chance of plant gaining one level of resistance to insects. Plants may only be transplanted once to any growing medium.

Rockwool Cube
Rockwool based growing medium used for upgrading a plant's condition when in vegetative and flowering states. Chance of reducing plant growing time. Chance of plant gaining one level of resistance to dehydration. Chance of plant gaining one level of resistance to insects. Plants may only be transplanted once to any growing medium.



Fertilizer Type A
Yield increasing consumable of fast acting fertilizer. Chance of increasing a plant's expected harvest size. Removes one level of nutrition deficiency plague an effected plant. To be provided directly to a plant while in the vegetative and flowering states. Benefits on use will reduce due to increasing tolerance from excessive use.

Fertilizer Type B
Quality increasing consumable of rapid acting fertilizer. Chance of greater quality increase of harvest. Removes one level of nutrition deficiency plague from an effected plant. To be provided directly to a plant while in the vegetative and flowering states. Benefits on use will reduce due to increasing tolerance from excessive use.

Fertilizer Type C
Grow time decreasing consumable of quick acting fertilizer. Chance of increasing a plant's remaining growing speed. Removes one level of nutrition deficiency type from an effected plant. To be provided directly to a plant while in the vegetative and flowering states. Benefits of use will reduce due to increasing tolerance from excessive use.



Fungicide
Standard fungus curing consumable. Removes one level of fungus plague from infected plants. Suggested to use as many bottles as necessary to cure plant of fungal infections. Guaranteed to work!

Insecticide
Standard insect curing consumable. Removes one level of insect plague from infested plants. Suggested to use as many spray bottles as necessary to cure plant of insect infections. Kills bugs dead!





Germination Tray
Add-on seed germinating tray. Provides one additional germination tray for sprouting seeds. Space in growing operation must be available to install. No refunds or repurchase is available on this item.

Seedling Tray
Add-on seedling growing tray. Provides one additional seedling tray for producing mature seedlings. Space in growing operation must be available to install. No refunds or repurchase is available on this item.



HPS 4
High Pressure Sodium lighting setup. Adds 4 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.

HPS 8
High Pressure Sodium lighting setup. Adds 8 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.

HPS 12
High Pressure Sodium lighting setup. Adds 12 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.

HPS 16
High Pressure Sodium lighting setup. Adds 16 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.



Metal Halide 4
Metal Halide lighting setup. Adds 4 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.

Metal Halide 8
Metal Halide lighting setup. Adds 8 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.

Metal Halide 12
Metal Halide lighting setup. Adds 12 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.

Metal Halide 16
Metal Halide lighting setup. Adds 16 measures of light factor for use by all plants in a growing plot. Provides light and functions as one of the three mandatory main growing room equipment types.



Reflector +1
Light factor increasing gizmo. 1' wide shiny device which redirects excess light on to plants in plot. Increases available light factor in plot by 1.
Reflector +2
Light factor increasing gizmo. 2' wide shiny device which redirects excess light on to plants in plot. Increases available light factor in plot by 2.
Reflector +3
Light factor increasing gizmo. 3' wide shiny device which redirects excess light on to plants in plot. Increases available light factor in plot by 3.



Sheet Foil Reflector
Light factor increasing gizmo. Shiny foil added to grow room walls recaptures available light back on to plants in a plot. Increases available light factor in plot by 1.

Strip Lights Set
Light factor increasing gizmo. Set of LED array secondary lighting fixtures. Increases available light factor in plot by 2.

Light Shuttle
Light factor increasing gizmo. Automated light management system for optimal light capture. Increases available light factor in plot by 3.




Water Pump 2
Low output automated watering equipment. Adds 2 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of the three mandatory main growing room equipment types.

Water Pump 4
Medium output automated watering equipment. Adds 4 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of the three mandatory main growing room equipment types.

Water Pump 6
High output automated watering equipment. Adds 6 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of the three mandatory main growing room equipment types.

Water Pump 8
Ultra-high output automated watering equipment. Adds 8 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of the three mandatory main growing room equipment types.




Hi-flo Tubing
Water factor increasing gizmo. Pressure increasing heavy duty hydro tubing. Increase available hydro factor in plot by 1.

Seamless Splitters
Water factor increasing gizmo. Increases available hydro volume by distributing even watering coverage. Increase available hydro factor in plot by 2.

Pump Booster
Water factor increasing gizmo. Greatly increases water outflow by use of advanced hydro technology. Increase available hydro factor in plot by 3.




Reservoir 2
Small volume water container. Adds 2 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of three mandatory main growing room equipment types.

Reservoir 4
Medium volume water container. Adds 2 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of three mandatory main growing room equipment types.

Reservoir 6
Large volume water container. Adds 2 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of three mandatory main growing room equipment types.

Reservoir 8
Massive volume water container. Adds 2 measures of hydro factor for use by all plants in a growing plot. Provides water and functions as one of three mandatory main growing room equipment types.



Drip Emitters
Water factor increasing gizmo. Low-tech water distribution system evenly distributes hydration to plants in a growing plot. Increase available hydro factor in plot by 1.

Hydro Reclaimer
Water factor increasing gizmo. Reclaims available water from the air providing greater efficiency in overall hydro setup in a growing plot. Increase available hydro factor in plot by 2.

Filter Recycler
Water factor increasing gizmo. Recycles and purifies water continually for all plants in a growing plot. Increases available hydro factor in plot by 3.




Spray Bottle
Special plant gear. This wondrous cheap plastic spray bottle was given to you by the dirty hippie who sold you that first bag of fertilizer. Costs $1 per spray for unlimited uses. Removes one level of dehydration plague from an effected plant. Chance of plant gaining one level resistance to dehydration. Chance of increasing plant quality.

Standard Scissors
Special plant gear. Cheap pair of plain old scissors re-appropriated for a grander purpose. Harvest trimming scissors useable on plants which are 100% complete. Provides sellable weed on use.




Blower One
Resistance increasing gizmo. Reduces the chance by 5% of a fungal infection plague occurring on your plants in a single growing plot. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.

Blower Two
Resistance increasing gizmo. Reduces the chance by 10% of a fungal infection plague occurring on your plants in a single growing plot. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.

Blower Three
Resistance increasing gizmo. Reduces the chance by 15% of a fungal infection plague occurring on your plants in a single growing plot. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.

Blower Four
Resistance increasing gizmo. Reduces the chance by 20% of a fungal infection plague occurring on your plants in a single growing plot. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.




Humidifier
Plague chance reduction gizmo. Reduces the chance by 5% of a dehydration plague occurring on your plants in a single growing plot. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.

CO2 System
Plant growth speed increasing gizmo. Reduces remaining grow time by 5% of base plant grow time in a single plot. Effect occurs when plants are added to the plot. Effects stack with similar and same equipment.

Ionizer
Plant quality increasing gizmo. Increases quality by 5% in a single plot. Effect occurs when plants are added to the plot. Effects stack with similar and same equipment.



All About Fungi
Plague chance reduction farm gear. Reduces the chance by 5% of a fungus infection plague occuring on your plants in all growing plots. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.

Buds and Bugs
Plague chance reduction farm gear. Reduces the chance by 5% of an insect infestation plague occurring on your plants in all growing plots. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.

Fert Monthly
Plague chance reduction farm gear. Reduces the chance by 5% of a nutrient deficiency plague occurring on your plants in all growing plots. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.

Plumbers Handbook
Plague chance reduction farm gear. Reduces the chance by 5% of a dehydration plague occurring on your plants in all growing plots. Effects stack with similar and same equipment. See "Plague and Your Farm" Growing Guide for more information.






420 Grow Guide 2011
Special grow skill enhancing farm gear. Increases grow skill by 2 when in use. Effects stack with similar and same equipment. Increased grow skill from use of this item does not increase most skilled grower leaderboard rankings. This is an event item given to players on April 20th 2011.


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Ed Rosenthal's Phone #
Special grow skill enhancing farm gear. Your dedicated efforts to producing high-quality weed has not gone unnoticed. Increases grow skill by 2 when in use. Increased grow skill from use of this item does not increase most skilled grower leaderboard rankings. Effects stack with similar and same equipment. This is a special event item only given to beta players at the official start of the game on June 15th 2011.

Bug Zapper
Special plague chance reducing gizmo. A low-tech but highly amusing insect reducing garget. Reduces the chance by 10% of a insect infestation plague occurring on your plants in a single plot. Effects stack with similar equipment. This is a special event item only given to beta players at the official start of the game on June 15th 2011.

Autofeeder
Special yield increasing gizmo. Secondary plant nutrition dispenser. Increases yield by 5% automatically when plants are placed in the same plot as this gizmos item is in use. Effects stack with similar equipment. This is a special event item only given to beta players at the official start of the game on June 15th 2011.

Fungicidal Soap
Advanced fungus curing consumable. A strange smelling pinkish soap with the image of an embossed mushroom on top. Removes up to five levels of fungus plague from effected plants. This is a special event item only available to beta players at the official start of the game on June 15th 2011.

Bug Bomb
Advanced insect curing consumable. Can of pressurized highly toxic chemicals with a pull-ring on top. Removes up to five levels of insect plague from effected plants. This is a special event item only given to beta players at the official start of the game on June 15th 2011.
BUDZ
Tree Tiller
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Re: Weed Farmer: Item Descriptions & Explanations

Postby BUDZ » Mon Jun 27, 2011 12:03 am

is everything working right now? and what is next for us to look foward to? thanks brothers you did a great job
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Brother Floyd
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Posts: 285
Joined: Sun Nov 21, 2010 1:36 pm
Location: Humboldt, CA USA
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Re: Weed Farmer: Item Descriptions & Explanations

Postby Brother Floyd » Tue Jun 28, 2011 12:08 am

It's all working. A few bugs remain like shop selling price listing for weed doesn't reflect the increase value by quality. BUT it does payout the correct amount when selling, it's just the popup window display that's not showing the increased value. In some instances it is possible to grow weed that takes more water and/or light factor amounts greater than the plot is equipped for, as another minor bug. These will be addressed in update patches for fixing these bugs after the chat and message upgrade is done. Need to get that out first to chillax the chat situation.

Big features coming up are chat and messaging with ignore and contacts list. After that an invite system with secondary currency system for use in a new shop and month rotating items. Then we'll be adding achievements to the game.
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mapolo
Shwag Sharecropper
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Re: Weed Farmer: Item Descriptions & Explanations

Postby mapolo » Tue Jun 28, 2011 8:45 am

The sound of rotating items is like music to my ears...

MaPoLo
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RASTA
Leaf Laborer
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Joined: Tue Jun 28, 2011 2:47 am
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Re: Weed Farmer: Item Descriptions & Explanations

Postby RASTA » Tue Jun 28, 2011 8:53 pm

Its workin pretty good now........thank grow brothers 4 helpin me restart my account and gettin my beta items.......keep up da good ass work..... :cone: :rasta: :rasta: :rasta:

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